Addition of crosshair and guides for helping with re-origining weapons.Previewing of new weapon origins for v_model’s (tweaked this version).Events for a given sequence can be viewed.Sequence panel now shows additional sequence parameters.Option to view the UV Map for any given texture.Texture flags can be set and previewed and saved to the model.Displays transparent and additive textures in the model preview.Supports the Alpha and Additive texture flags.Poly counter shows how many polygons are being drawn.Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV.Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure.“Save Options” allows you to save your preferences so they are loaded next time you start HLMV.Default background colour is now blue/grey instead of black.The program is a complete hack as I’m no C++ expert and it was the first C++ program I ever attempted, but here’s the list of current enhancements to the default 1.25 viewer: